Wolfgang Engel's <b>GPU Pro 360 Guide to Rendering </b>gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. <b>GPU Pro 360 Guide to Rendering </b>is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise.<br /><br /><br /><br /><b> </b>Key Features:<br /><br /><br /><br />Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices<br /><br /><br /><br />Covers specific challenges involved in creating games on various platforms<br /><br /><br /><br />Explores the latest developments in the rapidly evolving field of real-time rende
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